March 2026
Launch
Welcome to Crest of the Infinite
The realm opens. Create your account and forge your first character to begin your adventure.

Early access · Windows · macOS · Linux
Crest of the Infinite is a hand-made 2D MMORPG in the old tradition: one shared world, real people, and bosses whose rarest drops come out rolled, numbered and signed.
Rolled relics
A boss’s rare drops come out of the corpse as relics. The roll is graded by the nines it starts with, and the rarest take a name from the old words of the land.
Stats climb with the roll to the top of the item’s range at 0.9; from Superior on, each grade adds 2 % more.
Relics only fall from bosses. No shop sells them and none buys them; a high roll is something to be proud of first and a little stronger second.


And the rest of the realm
19 bosses · 31 named sites
They rise on their own schedule in warrens, vaults and throne rooms, and three world events turn the whole continent at once.
Carts, a ship, 48 hidden chests
Towns and hamlets, rock-cut stairs up to the snowfields, caves and mines below, and a ship across to the isle of Velholm.
63 quests
From the town watch’s errands to the Ninth Door, with libraries of histories, hymns and a field guide to all 193 creatures.
Hunt together
Party up for the big ones. Found a guild with the registrar in Aurelhaven and gather a company under your banner.
78 recipes · 5 crafts
Smithing, tanning, alchemy, jewelcraft and fletching, at stations in the towns, from what the land and its monsters give up.
108 achievements
Seven kinds, from summits to secrets, and titles to wear under your name. The highscores keep count.
Every one of the 193 creatures and 561 items is in the Library.
The world
A continent of towns and hamlets, mountains you can climb and caves beneath them, and an island across the water where the dead bell still rings. Everything is drawn by hand, tile by tile.

New in 0.3.1
Trading wagons in the market squares, new stairs between the floors, and a banner for every moment worth remembering, with a screenshot taken for you if you like.



Classes
Pick a class when you create a character. Each one starts with different health and mana, and grows from there.

Shield first, questions later. The toughest start and the easiest to learn.
200 HP · Rage at level 1

Fragile and devastating. Deep mana reserves for those who keep their distance.
100 HP · 200 Mana at level 1

A bow from range or a blade up close. Crits the most, dodges instead of blocking.
150 HP · Focus at level 1

Steel and scripture in equal measure. Keeps a party standing when it counts.
150 HP · 150 Mana at level 1
In the client
Target with a click or the space bar and keep your favourite spells on the action bars. Every class has chain spells that jump from foe to foe, and area spells for when the foes come in numbers.




Getting around
Cart drivers wait at the town gates, and a ship crosses from Saltmere to Velholm. Press M (by default) for the map of the realm. When you need a rest, the libraries are open.



Bestiary
The monsters of the realm, family by family. Stats and loot in the Library.

Nineteen bosses, from a goblin who crowned himself with a soup pot to things that were old when the first dawn broke. They rise when they please and drop their gear as rolled relics. Meet them in the Library.

Screenshots
Straight from the client, art in progress and all.











News
March 2026
Launch
The realm opens. Create your account and forge your first character to begin your adventure.
March 2026
Release
Download the client for Windows, macOS or Linux and explore the first region of the persistent world.
Coming soon
Roadmap
Regions of the map are tied to game servers. Travel between them without noticing the transition.
Make an account, claim a character name, and be there while the world is still new.