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Crest of the Infinite

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World events

Now and then the whole continent turns at once: a red star in the sky, a bell that wakes the dead, a city lighting its lamps. Everyone online is told when one begins. Each event runs in phases, and what you do in them counts as your contribution; the rewards are handed out when it ends.

In the world right now

  • Major eventAbout every 4–5 weeks

    The Wanderer Rises

    Once in four hundred and thirty-one years the red star comes back. The night sky turns red, the Red Tally marches on the meadow towns to take back what the Founding took, and something falls out of the sky and gets up again. Fight in the waves at the gates, find the Star-Fall and break what came down with it.

    Never less than 3 weeks apart.

    Phases

    1. 1

      Omens · 2 hours

      Watch the sky. Ask the townsfolk, and Caelum in the mage tower, what the red star means.

    2. 2

      The Host Marches · 1 hour 30 minutes

      The Red Tally's warbands assault the meadow towns. Break each wave at the gates.

    3. 3

      The Star-Fall · 2 hours

      Something fell out of the red star. Find the Star-Fall and break the Star-Fallen.

    Rewards

  • RecurringOn some nights (30 % a day), at nightfall

    The Dead Bell Tolls

    Some nights the drowned bell rings under Lornwick Acre on Velholm, though there is no bell. The dead get up, the Bell-Ringer walks the graves, and Veshara's court is restless. Put the Acre back to sleep before dawn.

    Never less than 2 days apart.

    Phases

    1. 1

      The First Toll · 3 minutes

      Get to Velholm (the ferry from Saltmere) before the Acre wakes.

    2. 2

      The Acre Wakes · Until dawn

      The dead walk in Lornwick Acre until dawn. Put them down, and silence the Bell-Ringer.

    Rewards

  • SeasonalEvery year on 21 March, from 06:00 (UTC)

    Founding Day

    On the first day of spring Aurelhaven remembers Maelis the Lamp-bearer, who came south with a lantern lit from the last Dawnstone flame and relit Haeldun in YH 1. Nine lamps burn in the capital's streets; light them all for a Founding Lantern of your own.

    Phases

    1. 1

      The Lamps of Aurel · 3 days

      Light the nine Founding lamps in the streets of Aurelhaven. Herald Osmund by the wells knows the story.

    Rewards

    • As soon as you reach 9 contribution