Library
Creatures
What lives out past the town walls, and who you’ll meet inside them. Resistances show how much of an element’s damage a creature shrugs off; pick your elements to match.
148 creatures

Barn Cat
Lv 1–1- HP
- 15
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Dun Mule (mount)
Lv 1–1- HP
- 80
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Grey Palfrey (mount)
Lv 1–1- HP
- 80
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Riding Horse
Lv 1–1- HP
- 80
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Riding Horse (mount)
Lv 1–1- HP
- 80
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Village Dog
Lv 1–1- HP
- 30
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Farm Hen
Lv 1–1- HP
- 10
- XP
- 1
- Attack
- 0
No resistances or weaknesses.

Marsh Frog
Lv 1–1- HP
- 8
- XP
- 1
- Attack
- 0
No resistances or weaknesses.

Sea Gull
Lv 1–1- HP
- 10
- XP
- 1
- Attack
- 0
No resistances or weaknesses.

Wild Hare
Lv 1–1- HP
- 15
- XP
- 2
- Attack
- 0
No resistances or weaknesses.

Field Rat
Lv 1–4- HP
- 20
- XP
- 5
- Attack
- 4
- Resists
- Earth10%
- Weak to
- Fire10%

Red Deer
Lv 1–1- HP
- 45
- XP
- 6
- Attack
- 0
No resistances or weaknesses.

Goblin Skulker
Lv 1–6- HP
- 50
- XP
- 20
- Attack
- 8
- Resists
- Earth10%
- Weak to
- Fire10%

Grass Adder
Lv 2–6- HP
- 26
- XP
- 10
- Attack
- 5
- Resists
- Earth50%
- Weak to
- Ice20%

Dusk Bat
Lv 2–8- HP
- 30
- XP
- 11
- Attack
- 5
- Resists
- Earth10%
- Weak to
- Holy10%

Shore Crab
Lv 2–7- HP
- 40
- XP
- 14
- Attack
- 6
- Resists
- Physical20%Ice20%
- Weak to
- Energy30%

Goblin Spearling
Lv 2–8- HP
- 60
- XP
- 26
- Attack
- 10
- Resists
- Earth20%
- Weak to
- Holy10%

Tunnel Rat
Lv 3–8- HP
- 34
- XP
- 9
- Attack
- 6
- Resists
- Earth15%Death10%

Grey Wolf
Lv 3–10- HP
- 45
- XP
- 18
- Attack
- 8
- Resists
- Ice20%
- Weak to
- Fire10%

Twigling
Lv 3–8- HP
- 60
- XP
- 24
- Attack
- 8
- Resists
- Earth60%
- Weak to
- Fire40%

Goblin Slinger
Lv 3–8- HP
- 45
- XP
- 25
- Attack
- 7
- Resists
- Earth10%
- Weak to
- Holy10%

Tusked Boar
Lv 4–10- HP
- 65
- XP
- 24
- Attack
- 10
- Resists
- Earth10%

Mudling
Lv 4–10- HP
- 70
- XP
- 26
- Attack
- 8
- Resists
- Earth60%Fire10%
- Weak to
- Energy25%

Roadside Cutpurse
Lv 4–10- HP
- 75
- XP
- 30
- Attack
- 10
No resistances or weaknesses.

Goblin Hexer
Lv 4–10- HP
- 70
- XP
- 45
- Attack
- 6
- Resists
- Death10%
- Weak to
- Energy10%

Cave Ooze
Lv 5–12- HP
- 85
- XP
- 32
- Attack
- 8
- Resists
- Earth80%Physical30%
- Weak to
- Fire30%Energy10%

Bandit Bowman
Lv 6–12- HP
- 75
- XP
- 36
- Attack
- 9
No resistances or weaknesses.

Bloated Bogtoad
Lv 6–12- HP
- 90
- XP
- 40
- Attack
- 9
- Resists
- Earth60%
- Weak to
- Ice15%

Sporeling
Lv 6–12- HP
- 90
- XP
- 42
- Attack
- 7
- Resists
- Earth70%
- Weak to
- Fire40%

Rotting Thrall
Lv 6–12- HP
- 140
- XP
- 45
- Attack
- 12
- Resists
- Death50%Earth40%
- Weak to
- Holy40%Fire20%

Bonewalker
Lv 8–16- HP
- 120
- XP
- 55
- Attack
- 14
- Resists
- Death60%Earth30%Physical10%
- Weak to
- Holy40%Fire10%

Orc Raider
Lv 8–16- HP
- 110
- XP
- 55
- Attack
- 14
- Resists
- Physical10%Earth10%
- Weak to
- Holy5%

Wolf Packmother
Lv 8–14- HP
- 110
- XP
- 60
- Attack
- 14
- Resists
- Ice25%
- Weak to
- Fire10%

Tunnel Crawler
Lv 8–16- HP
- 150
- XP
- 70
- Attack
- 16
- Resists
- Earth40%Physical20%
- Weak to
- Fire20%

Goblin Headtaker
Lv 8–14- HP
- 220
- XP
- 110
- Attack
- 20
- Resists
- Earth15%Physical5%
- Weak to
- Holy10%

Thicket Spider
Lv 10–20- HP
- 110
- XP
- 55
- Attack
- 14
- Resists
- Earth40%
- Weak to
- Fire20%

Bone Archer
Lv 10–18- HP
- 100
- XP
- 60
- Attack
- 12
- Resists
- Death60%Earth30%
- Weak to
- Holy40%Fire10%

Orc Spearhurler
Lv 10–18- HP
- 120
- XP
- 65
- Attack
- 14
- Resists
- Earth10%Physical5%
- Weak to
- Holy5%

Goblin Wolf-Rider
Lv 10–18- HP
- 180
- XP
- 95
- Attack
- 16
- Resists
- Ice10%Earth10%
- Weak to
- Holy10%

Orc Bloodrager
Lv 12–20- HP
- 160
- XP
- 85
- Attack
- 18
- Resists
- Fire10%
- Weak to
- Ice10%

Scarred Warboar
Lv 12–18- HP
- 190
- XP
- 95
- Attack
- 22
- Resists
- Physical10%Fire10%
- Weak to
- Holy10%

Brown Bear
Lv 12–22- HP
- 280
- XP
- 125
- Attack
- 34
- Resists
- Ice15%
- Weak to
- Fire10%

Skrikkit Inkfingers
BossLv 12–22- HP
- 50,000
- XP
- 44,400
- Attack
- 45
- Resists
- Earth20%Fire10%
- Weak to
- Holy10%

Orc Bloodcaller
Lv 14–24- HP
- 200
- XP
- 125
- Attack
- 10
- Resists
- Fire30%Death10%
- Weak to
- Ice10%Holy10%

Crypt Ghoul
Lv 14–24- HP
- 270
- XP
- 150
- Attack
- 24
- Resists
- Death60%Earth40%
- Weak to
- Holy40%Fire20%

Bandit Captain
Lv 14–20- HP
- 320
- XP
- 190
- Attack
- 28
No resistances or weaknesses.

Acid Ooze
Lv 15–22- HP
- 220
- XP
- 120
- Attack
- 20
- Resists
- Earth90%Physical40%
- Weak to
- Fire30%Energy10%

Fen Crocodile
Lv 15–25- HP
- 340
- XP
- 190
- Attack
- 40
- Resists
- Earth30%Physical15%
- Weak to
- Energy20%

Orc Ironhide
Lv 16–25- HP
- 260
- XP
- 130
- Attack
- 22
- Resists
- Physical5%
- Weak to
- Energy10%

Drowned Sailor
Lv 16–26- HP
- 300
- XP
- 170
- Attack
- 26
- Resists
- Death60%Ice40%Earth20%
- Weak to
- Holy40%Energy20%

Ondsworn Acolyte
Lv 18–28- HP
- 280
- XP
- 220
- Attack
- 14
- Resists
- Death50%
- Weak to
- Holy30%

Mire Hag
Lv 20–30- HP
- 380
- XP
- 320
- Attack
- 14
- Resists
- Earth70%Death20%
- Weak to
- Fire20%

Snaggit the Self-Crowned
BossLv 20–30- HP
- 7,500
- XP
- 7,000
- Attack
- 45
- Resists
- Earth25%Fire20%Physical10%
- Weak to
- Holy10%

Crag Harpy
Lv 22–34- HP
- 340
- XP
- 250
- Attack
- 28
- Resists
- Earth20%
- Weak to
- Energy20%

Leafcrown Walker
Lv 22–32- HP
- 650
- XP
- 380
- Attack
- 42
- Immune
- Earth
- Resists
- Ice20%
- Weak to
- Fire50%

Orc Warchief
Lv 22–32- HP
- 650
- XP
- 420
- Attack
- 42
- Resists
- Physical20%Fire10%Earth10%
- Weak to
- Holy10%

Broodmother
Lv 22–32- HP
- 750
- XP
- 640
- Attack
- 32
- Resists
- Earth60%
- Weak to
- Fire20%

Old Greymuzzle
BossLv 22–32- HP
- 8,000
- XP
- 7,300
- Attack
- 50
- Resists
- Ice40%Physical15%
- Weak to
- Fire10%

Ashen Seeress
Lv 24–34- HP
- 420
- XP
- 360
- Attack
- 16
- Resists
- Death60%Earth20%
- Weak to
- Holy30%

Frostfang Wolf
Lv 25–40- HP
- 230
- XP
- 150
- Attack
- 30
- Resists
- Ice80%
- Weak to
- Fire20%

Rubble Golem
Lv 25–35- HP
- 500
- XP
- 300
- Attack
- 40
- Resists
- Earth60%Physical30%Fire20%Death20%
- Weak to
- Energy15%

Pass Smuggler
Lv 25–38- HP
- 480
- XP
- 320
- Attack
- 30
- Resists
- Ice20%
- Weak to
- Holy5%

Deadwood Walker
Lv 25–35- HP
- 550
- XP
- 330
- Attack
- 40
- Immune
- Earth
- Resists
- Physical10%Death10%
- Weak to
- Fire40%

Umbrim Delver
Lv 25–40- HP
- 520
- XP
- 330
- Attack
- 40
- Resists
- Earth30%Death20%Physical10%
- Weak to
- Holy15%Energy10%

Thornmother
Lv 26–36- HP
- 480
- XP
- 420
- Attack
- 18
- Resists
- Earth80%Holy10%
- Weak to
- Fire40%

Pinewalker
Lv 28–38- HP
- 720
- XP
- 430
- Attack
- 46
- Immune
- Earth
- Resists
- Physical10%
- Weak to
- Fire30%
- Reflects
- Earth20%

Hill Troll
Lv 28–40- HP
- 750
- XP
- 460
- Attack
- 55
- Resists
- Earth20%Physical10%
- Weak to
- Fire25%

Ransom Varrick, the Toll-Taker
Lv 28–34- HP
- 1,600
- XP
- 1,300
- Attack
- 48
No resistances or weaknesses.

The Mire Mother
BossLv 28–38- HP
- 8,000
- XP
- 7,500
- Attack
- 55
- Resists
- Earth80%
- Weak to
- Ice15%Fire10%

Dragon Egg
Lv 30–80- HP
- 900
- XP
- 200
- Attack
- 0
- Resists
- Fire80%Physical30%
- Weak to
- Ice20%

Cinder Imp
Lv 30–45- HP
- 380
- XP
- 300
- Attack
- 35
- Resists
- Fire50%Death30%
- Weak to
- Holy25%Ice10%

Iverling
Lv 30–50- HP
- 650
- XP
- 480
- Attack
- 45
- Resists
- Ice90%
- Weak to
- Fire25%

Kaedling
Lv 30–50- HP
- 650
- XP
- 480
- Attack
- 45
- Resists
- Fire90%
- Weak to
- Ice25%

Marling
Lv 30–50- HP
- 650
- XP
- 480
- Attack
- 45
- Resists
- Earth90%
- Weak to
- Fire20%

Umbling
Lv 30–50- HP
- 650
- XP
- 480
- Attack
- 45
- Resists
- Death90%
- Weak to
- Holy30%

Wynling
Lv 30–50- HP
- 650
- XP
- 480
- Attack
- 45
- Resists
- Energy90%
- Weak to
- Earth25%

Gravespeaker
Lv 30–45- HP
- 750
- XP
- 680
- Attack
- 20
- Resists
- Death80%
- Weak to
- Holy30%

Grandmother Weft
Lv 32–38- HP
- 2,600
- XP
- 2,200
- Attack
- 52
- Resists
- Earth60%
- Weak to
- Fire20%

Carrion Crow
Lv 35–45- HP
- 180
- XP
- 120
- Attack
- 22
- Resists
- Earth10%
- Weak to
- Energy15%

Hoardkin
Lv 35–50- HP
- 480
- XP
- 330
- Attack
- 38
- Resists
- Fire40%
- Weak to
- Ice10%

Rime Golem
Lv 35–45- HP
- 800
- XP
- 560
- Attack
- 50
- Immune
- Ice
- Resists
- Physical20%Earth20%Death20%Energy10%
- Weak to
- Fire30%

Shard Golem
Lv 35–45- HP
- 800
- XP
- 560
- Attack
- 50
- Resists
- Energy60%Holy20%Fire10%
- Weak to
- Earth15%Physical10%
- Reflects
- Energy30%

Umbrim Runecarver
Lv 35–50- HP
- 620
- XP
- 600
- Attack
- 18
- Resists
- Energy40%Earth30%Death20%
- Weak to
- Holy10%

Umbrim Hallguard
Lv 35–50- HP
- 950
- XP
- 640
- Attack
- 55
- Resists
- Physical30%Earth30%Death20%
- Weak to
- Energy15%Holy10%
- Reflects
- Physical10%

Barrow Wraith
Lv 35–50- HP
- 900
- XP
- 720
- Attack
- 45
- Immune
- Death
- Resists
- Earth50%Physical40%
- Weak to
- Holy50%Fire15%

Plague Rat
Lv 38–48- HP
- 260
- XP
- 170
- Attack
- 28
- Resists
- Earth60%Death30%
- Weak to
- Fire20%

Blood Bat
Lv 40–50- HP
- 220
- XP
- 150
- Attack
- 26
- Resists
- Death40%Earth10%
- Weak to
- Holy30%

Blood Thrall
Lv 40–55- HP
- 480
- XP
- 300
- Attack
- 38
- Resists
- Death20%
- Weak to
- Holy10%

Plague-Dead Villager
Lv 40–55- HP
- 700
- XP
- 380
- Attack
- 40
- Resists
- Death80%Earth30%
- Weak to
- Holy40%Fire15%

Hoardkin Stoker
Lv 40–55- HP
- 520
- XP
- 420
- Attack
- 20
- Resists
- Fire70%
- Weak to
- Ice15%

Magma Ooze
Lv 40–50- HP
- 700
- XP
- 480
- Attack
- 50
- Immune
- Fire
- Resists
- Physical40%
- Weak to
- Ice30%

Cinderhound
Lv 40–55- HP
- 700
- XP
- 500
- Attack
- 60
- Resists
- Fire90%Death20%
- Weak to
- Ice25%Holy20%

Frostpelt Bear
Lv 40–55- HP
- 900
- XP
- 620
- Attack
- 70
- Resists
- Ice80%
- Weak to
- Fire25%

Orla Vane, the Ninth Voice
Lv 40–46- HP
- 3,200
- XP
- 2,800
- Attack
- 44
- Resists
- Death60%Earth20%
- Weak to
- Holy30%

Gorvash Ashmane
BossLv 40–55- HP
- 33,000
- XP
- 33,000
- Attack
- 125
- Resists
- Fire40%Physical25%
- Weak to
- Holy10%

Tolgurr Red-Tally
BossLv 40–60- HP
- 140,000
- XP
- 116,700
- Attack
- 150
- Resists
- Physical25%Fire20%
- Weak to
- Holy10%

Ash Salamander
Lv 45–60- HP
- 620
- XP
- 470
- Attack
- 40
- Immune
- Fire
- Resists
- Earth20%
- Weak to
- Ice30%

Dire Wolf
Lv 45–60- HP
- 650
- XP
- 470
- Attack
- 55
- Resists
- Ice20%Death20%
- Weak to
- Fire10%

Vampire Fledgling
Lv 45–60- HP
- 800
- XP
- 600
- Attack
- 50
- Resists
- Death70%Ice20%Physical10%
- Weak to
- Holy45%Fire20%

Frost Troll
Lv 45–60- HP
- 1,250
- XP
- 900
- Attack
- 80
- Resists
- Ice80%Physical10%
- Weak to
- Fire35%

Fen Wyvern
Lv 45–65- HP
- 1,250
- XP
- 980
- Attack
- 60
- Resists
- Earth70%Physical10%
- Weak to
- Fire25%

Crag Wyvern
Lv 45–65- HP
- 1,300
- XP
- 1,000
- Attack
- 70
- Resists
- Earth30%Physical15%
- Weak to
- Energy20%

Wyrmsworn Zealot
Lv 50–70- HP
- 1,400
- XP
- 1,050
- Attack
- 75
- Resists
- Fire40%Physical15%
- Weak to
- Holy10%

Yeti
Lv 50–65- HP
- 1,500
- XP
- 1,150
- Attack
- 95
- Immune
- Ice
- Resists
- Physical10%
- Weak to
- Fire30%

Old Hollowheart
BossLv 50–62- HP
- 45,000
- XP
- 41,500
- Attack
- 150
- Immune
- Earth
- Resists
- Death30%Physical25%
- Weak to
- Fire30%
- Reflects
- Earth20%

The Drowned Abbot
Lv 52–58- HP
- 5,200
- XP
- 4,300
- Attack
- 70
- Immune
- Death
- Resists
- Ice40%Earth40%
- Weak to
- Holy45%Energy20%

Bat Swarm
Lv 55–70- HP
- 900
- XP
- 650
- Attack
- 35
- Resists
- Death50%Physical30%Earth20%
- Weak to
- Fire30%Holy30%Energy20%

Keening Shade
Lv 55–70- HP
- 1,100
- XP
- 900
- Attack
- 40
- Immune
- Death
- Resists
- Physical50%Earth50%
- Weak to
- Holy50%Fire10%

Frost Troll Shaman
Lv 55–70- HP
- 1,300
- XP
- 1,050
- Attack
- 40
- Resists
- Ice90%
- Weak to
- Fire30%

Magma Golem
Lv 55–70- HP
- 1,500
- XP
- 1,150
- Attack
- 80
- Immune
- Fire
- Resists
- Earth40%Physical20%
- Weak to
- Ice30%
- Reflects
- Fire20%

Haela, Last Captain of Zelwatch
Lv 56–62- HP
- 5,800
- XP
- 4,800
- Attack
- 72
- Immune
- Death
- Resists
- Earth50%Physical40%
- Weak to
- Holy50%Fire15%

Pale Villager
Lv 60–80- HP
- 1,700
- XP
- 0
- Attack
- 0
No resistances or weaknesses.

Wyrmspeaker
Lv 60–80- HP
- 1,300
- XP
- 1,200
- Attack
- 30
- Resists
- Fire60%Death20%
- Weak to
- Holy15%

Drowned Bell-Ringer
Lv 60–75- HP
- 1,500
- XP
- 1,250
- Attack
- 45
- Immune
- Death
- Resists
- Ice40%Earth40%
- Weak to
- Holy45%Energy20%

Ashlash Fiend
Lv 60–80- HP
- 1,600
- XP
- 1,300
- Attack
- 90
- Resists
- Fire60%Death40%Energy10%
- Weak to
- Holy30%

Werewolf
Lv 60–80- HP
- 1,700
- XP
- 1,350
- Attack
- 95
- Resists
- Death30%Physical20%Earth20%
- Weak to
- Fire20%Holy20%

Vampire Duelist
Lv 60–80- HP
- 1,700
- XP
- 1,400
- Attack
- 85
- Resists
- Death70%Ice20%Physical10%
- Weak to
- Holy45%Fire20%

Iron Sentinel
Lv 60–80- HP
- 2,600
- XP
- 2,000
- Attack
- 110
- Resists
- Death50%Earth40%Physical30%Fire20%
- Weak to
- Energy20%
- Reflects
- Physical10%

The Star-Fallen
BossLv 60–80- HP
- 120,000
- XP
- 96,000
- Attack
- 190
- Resists
- Fire60%Earth30%Death30%Physical25%
- Weak to
- Ice20%Holy10%
- Reflects
- Fire15%

Blood Witch
Lv 65–85- HP
- 1,300
- XP
- 1,200
- Attack
- 30
- Resists
- Death70%Ice20%Physical10%
- Weak to
- Holy45%Fire20%

Belfry Gargoyle
Lv 65–85- HP
- 2,100
- XP
- 1,600
- Attack
- 90
- Resists
- Earth60%Death50%Physical35%Fire20%
- Weak to
- Energy25%
- Reflects
- Physical10%

Quarra the Hallwright
Lv 70–76- HP
- 8,000
- XP
- 7,200
- Attack
- 60
- Resists
- Energy40%Earth30%Death20%
- Weak to
- Holy10%

Vaskara, the Unburied Crest-Lord
BossLv 70–85- HP
- 160,000
- XP
- 160,000
- Attack
- 180
- Immune
- Death
- Resists
- Earth50%Physical30%
- Weak to
- Holy15%Fire10%

Grave Knight
Lv 80–100- HP
- 3,200
- XP
- 2,700
- Attack
- 130
- Immune
- Death
- Resists
- Earth40%Physical30%
- Weak to
- Holy40%Fire10%

Haelkaed, the Rising Ember
BossLv 85–110- HP
- 300,000
- XP
- 280,000
- Attack
- 280
- Immune
- Fire
- Resists
- Earth30%Death30%
- Weak to
- Ice25%Holy20%
- Reflects
- Fire15%

Umbral Kindled
Lv 90–130- HP
- 3,400
- XP
- 2,900
- Attack
- 140
- Resists
- Fire80%Death50%
- Weak to
- Holy35%
- Reflects
- Fire25%

Frost Wyrm
Lv 90–120- HP
- 4,200
- XP
- 3,600
- Attack
- 150
- Immune
- Ice
- Resists
- Earth30%Physical20%
- Weak to
- Fire30%

Bone Colossus
Lv 90–115- HP
- 5,200
- XP
- 4,300
- Attack
- 160
- Immune
- Death
- Resists
- Earth50%Physical20%
- Weak to
- Holy40%Fire20%

Mardrake
Lv 90–130- HP
- 6,000
- XP
- 5,200
- Attack
- 170
- Immune
- Earth
- Resists
- Physical20%
- Weak to
- Fire25%

Umbdrake
Lv 90–130- HP
- 6,000
- XP
- 5,200
- Attack
- 170
- Immune
- Death
- Resists
- Physical20%
- Weak to
- Holy35%

Wyndrake
Lv 90–130- HP
- 6,000
- XP
- 5,200
- Attack
- 170
- Immune
- Energy
- Resists
- Physical20%
- Weak to
- Earth25%

Sevrana the Unwept
BossLv 100–125- HP
- 80,000
- XP
- 80,000
- Attack
- 185
- Immune
- Death
- Resists
- Ice50%Earth50%Physical30%
- Weak to
- Fire15%Holy15%

Cinder Knight
Lv 110–140- HP
- 6,500
- XP
- 5,600
- Attack
- 200
- Immune
- Fire
- Resists
- Death40%Physical25%
- Weak to
- Holy30%Ice20%
- Reflects
- Fire20%

Ashcoil, the Magma Wyrm
BossLv 110–135- HP
- 260,000
- XP
- 260,000
- Attack
- 250
- Immune
- Fire
- Resists
- Earth40%Physical25%
- Weak to
- Ice30%Energy10%
- Reflects
- Fire20%

Ember Drake
Lv 120–150- HP
- 9,000
- XP
- 8,200
- Attack
- 230
- Immune
- Fire
- Resists
- Earth40%Physical20%
- Weak to
- Ice25%Holy20%

Iverond, the Endless Winter
BossLv 120–145- HP
- 280,000
- XP
- 251,000
- Attack
- 270
- Immune
- Ice
- Resists
- Physical30%Earth30%Death30%
- Weak to
- Fire30%Energy10%
- Reflects
- Ice15%

Veshara, the Crimson Crest-Lady
BossLv 130–160- HP
- 140,000
- XP
- 134,600
- Attack
- 300
- Immune
- Death
- Resists
- Ice40%Earth30%Physical25%
- Weak to
- Fire20%Holy20%
- Reflects
- Death20%

The Unsleeping Dunvar
BossLv 130–160- HP
- 280,000
- XP
- 256,700
- Attack
- 300
- Resists
- Death60%Earth50%Physical40%Fire30%
- Weak to
- Energy10%
- Reflects
- Physical15%Energy15%

Elder Iverwyrm
Lv 150–200- HP
- 26,000
- XP
- 24,000
- Attack
- 320
- Immune
- Ice
- Resists
- Physical30%Earth30%
- Weak to
- Fire20%

Elder Kaedwyrm
Lv 150–200- HP
- 26,000
- XP
- 24,000
- Attack
- 320
- Immune
- Fire
- Resists
- Physical30%Earth30%
- Weak to
- Ice20%

Elder Marwyrm
Lv 150–200- HP
- 26,000
- XP
- 24,000
- Attack
- 320
- Immune
- Earth
- Resists
- Physical30%Death20%
- Weak to
- Fire20%

Elder Umbwyrm
Lv 150–200- HP
- 26,000
- XP
- 24,000
- Attack
- 320
- Immune
- Death
- Resists
- Physical30%Earth30%
- Weak to
- Holy30%

Elder Wynwyrm
Lv 150–200- HP
- 26,000
- XP
- 24,000
- Attack
- 320
- Immune
- Energy
- Resists
- Physical30%Ice20%
- Weak to
- Earth20%

Ivergaunt, the Frost Colossus
BossLv 150–180- HP
- 900,000
- XP
- 850,000
- Attack
- 380
- Immune
- Ice
- Resists
- Death40%Physical35%Earth30%
- Weak to
- Fire35%Energy10%
- Reflects
- Ice20%

Ondkaed, the Ninefold Flame
BossLv 170–200- HP
- 850,000
- XP
- 850,000
- Attack
- 370
- Immune
- Fire
- Resists
- Death50%Earth30%Physical25%
- Weak to
- Holy30%Ice20%
- Reflects
- Fire25%

Velmoth, the First Thirst
BossLv 180–200- HP
- 900,000
- XP
- 940,900
- Attack
- 320
- Immune
- Death
- Resists
- Ice50%Earth40%Physical30%
- Weak to
- Holy45%Fire20%
- Reflects
- Death25%

Yarkaed, the Old Fire
BossLv 185–200- HP
- 950,000
- XP
- 950,000
- Attack
- 400
- Immune
- Fire
- Resists
- Physical35%Earth30%Death30%
- Weak to
- Ice30%Holy10%
- Reflects
- Fire25%

The Edgeless
BossLv 195–200- HP
- 900,000
- XP
- 900,000
- Attack
- 340
- Resists
- Death60%Physical30%Fire30%Ice30%Energy30%Earth30%
- Weak to
- Holy25%
